Weak clone of Zelda, with no special attacks, no chargeable smash attacks, less damaging moves overall, and removed flame/electric/slash effects. Weak clone of Captain Falcon, with no special attacks, no chargeable smash attacks, less damaging moves overall, and removed flame and electric effects. The H in his debug name stands for "Hand." For a list of attacks and their button combinations, see this section. However, he can be affected by mushrooms, the Metal Box, Starmen, and Lip's Stick, all of which don't need to be picked up to be used or receive the effects of. This doesn't apply to CPUs, so they can be the first, second, third or fourth player. A controller must be plugged into port 3 in order to control Master Hand. His intro cutscene from Classic Mode will play upon the start of a match. If he wins a match outside Stamina Mode (which never goes to the results screen), the game will freeze because he doesn't have a victory animation. Ganon is the name of Ganondorf's true form.Ĭan't be KO'd under normal means, though he can be defeated as expected in Stamina Mode. This is probably why Roy's debug name is "EMBLEM". The developers of the game didn't decide which Fire Emblem character to put in the game until late in development, where Roy was chosen. "ZE" stands for Zelda and "SE" stands for Sheik. Popo is the male Ice Climber's name and Nana is the female Ice Climber's name. Remade the overhead symbols when a character is standing still (P1, P2 etc.There's no "th" sound in Japanese, so "s" is used instead. Redid all textures except the eyes on default costume only (testing character upscales) Changed the level of detail of the main grass texture Made the zig-zag line on the side of the platforms more clear Upscaled the rest of the textures on the stage so each pixel is properly shown instead of being blurred (except for the tree trunks, helps keep original aesthetic) Added the leaf and bush textues from Smash 4 Replaced the stage icons with screenshots Player indicator on bottom of character slot Turn on Load Textures and Prefetch Custom Textures (not required but recommended) in Graphics Settings under Advanced Take the third download and place all the files in the zip into the GALE01 folder as well Take all of the files in the MeleeHD submissions folder from the second download and place them in the GALE01 folder Take the GALE01 Folder in the first MeleeHD boards texture pack and place it in C:\Users\Your-Name-Here\Documents\Dolphin Emulator\Load\Textures MeleeHD boards texture submissions that haven't been merged into the above download (I've gathered them here) If you've enjoyed these textures, please visit them at and let them know you appreciate their hard work. I could've included it in one download but it felt wrong re-hosting the MeleeHD boards' textures after all the time and work they've spent on it. I apologize in advance for the whole "3 seperate downloads". We will work to add more textures in the future as we see fit. Keep in mind not everything is upscaled, especially character artwork (CSP, CSS icons) but most of the UI elements you see while playing are, as well as certain stage elements. , you can download a mostly complete Melee HD texture pack. Through the combined efforts of the insanely talented people over at, myself, and Stache This thread is to raise awareness that Melee HD is (somewhat) a reality.
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